More from Consumer Reports Health
Kids and video
games might not be all that bad, says a new study. That is, if they're the
right kind of video games.
Games that require players to physically move and interact, such
as Dance Dance Revolution and Nintendo Wii's Boxing, can lead to "a high
level of energy expenditure," according to a study released online today
in the Archives of Pediatrics and
Adolescent Medicine.
Researchers at Brigham Young University in Salt Lake City and the
University of Massachusetts in Boston tested six active video games with 39
boys and girls. Playing these so-called "exergames" for 10 minutes
produced a workout that, depending on the game, nearly equaled or greatly
exceeded that produced by spending an equal amount of time walking three miles
an hour on a treadmill. What's more, overweight kids and those at-risk of
becoming overweight enjoyed exergaming more than children who weren't
overweight.
(To determine if you or your child is overweight, use our BMI
calculator.)
The study seems to match what Consumer Reports previously found:
that the latest video-game systems such as Microsoft
Kinect and Sony
Move are intuitive enough that consumers of nearly any age or game-playing
experience can enjoy. (See our video-game
system buying advice for help on determining which video game console may
be right for your needs.)
Still, the researchers note that while exergaming might be a
positive tool for helping kids stay more active, video games aren't a quick fix
for curing childhood obesity. Further studies examining how exergaming directly
compares to other physical activities need to be done, say other researchers.
In an hour,
a 100-pound person walking at 3 mph will burn 223 calories. Here are how many
calories a person of the same weight will burn playing five active video games:
- Wii
Boxing: 191
- Dance
Dance Revolution: 245
- Cybex
Trazer: 268
- Light
space: 291
- Xavix: 318
- Sportwall:
323
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